![]() TO ANY MISSOURI OWNERS WHO MAY BE READING THIS THREAD? Is running a full-secondary spec build with the manual captain skill in order to increase DPM potential while using radar a dumb idea? I have a vision of preventing low health DDs from getting away after a punishing, but non-lethal, main battery hit. ![]() Also, if you get the mod, you'll be looking at 7.2km range in a meta where nearly all DDs have sub-7km detection, and a substantial number are sub-6km. Even then, the chances of your secondaries knocking out a charging DD before he gets into "can't miss" range is almost nil. The dispersion is so bad that it will do nothing to discourage high tier DDs from attacking at close range unless they are already down to less than 2K HP. I went AA, but thought I would throw this out there: I was considering the secondary mod not so much for brawling with other BBs, but to extend the range of targeting DDs sneaking in. Should I upgrade it for shooting better? HALP PLZ The reason I have no clue as to what to put in the place of those upgrades is basically that I see that the Iowa has a relatively short secondary range, which I don't know if it's worth investing on. Slot 2: Artillery Plotting Room Mod 1 or Secondary Battery Mod 1 ![]() But with all the carriers gone, I see no point in having AA upgrades anymore. Generally I like to run a secondary build, although in the North Carolina I was running AA. My captain has these skills (unfortunately no gold to redistribute):ĥ) will go for MCS once I get the 15th point I wanted to ask your opinion guys on the upgrade build, especially the ones in slots 2 and 3. Currently she's completely stock but I'm loving life in her already! ![]()
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